| Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Axl Borlara
T.R.I.A.D Ushra'Khan
52
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Posted - 2012.10.23 12:05:00 -
[1] - Quote
Poetic Stanziel wrote:Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions whatsoever? Do you just blindly agree with every dumb idea she puts forward?
I've still got 10 pages to read through, so may well have missed stuff.
Plexs should absolutely be kept with different ship restrictions. (although things like pirate/faction frigs maybe shouldn't be allowed in minor plexs, etc).
One of the great things about having to kill npc's in a plex is that it will probably encourage larger ships to be flown - ie battleships - in order to cap major plexs. There will be more/some reason to fly ships other than t1 frigs and destroyers.
Great sounding patch so far. |

Axl Borlara
T.R.I.A.D Ushra'Khan
52
|
Posted - 2012.10.23 16:35:00 -
[2] - Quote
Alticus C Bear wrote: To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terrible idea but the way the rewards share mean that you will be better off running minors in PVP frigates/destroyers solo.
Major plexs aren't meant to be solo'd. That's the point. There's no need for for PVE specific fits at all. Use your PVP ship. If that isn't enough to take the plex, bring friends.
Quote: Still feel abandoning the tier system is a mistake, it has been driving conflict until you announced nerfing it, and you could have easily tweaked the levels to even out the extremes instead. The underdog sides will find life very tricky income wise now.
The 'dump lp at tier 5' system was not driving conflict of any kind. |

Axl Borlara
T.R.I.A.D Ushra'Khan
52
|
Posted - 2012.10.23 17:00:00 -
[3] - Quote
CCP Fozzie wrote:As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so.
Again posting before reading the whole thread...
What was the reasoning for using 133% vulnerable (for both this 'reset' and any future cap) instead of 100%?
I thought the idea was that as a system nears vulnerable, (anti)bunker busting fleets were raised. The big ships then fought it out to attack/defend the bunker, while at the same time, smaller ships on both sides would be trying to take plexs to hold/reduce vulnerability. |
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